SwiftUI ImageRenderer in iOS 26: Convert Views to UIImage, PNG, and PDF
Convert any SwiftUI View to UIImage, NSImage, or PDF using ImageRenderer in iOS 26. Fix blurry output, export multi-page PDFs, and wire up ShareLink.
Convert any SwiftUI View to UIImage, NSImage, or PDF using ImageRenderer in iOS 26. Fix blurry output, export multi-page PDFs, and wire up ShareLink.
A practical guide to ContentUnavailableView in SwiftUI: every initializer, the .searchable pairing, retry buttons, VoiceOver behaviour, iOS 26 Liquid Glass, and iOS 15/16 fallbacks.
A hands-on tour of SwiftUI .searchable in iOS 26, from tokens and scopes to suggestions, focus control, and the new toolbar behavior that keeps the tab bar visible during search. Runnable code and the debounce pattern I use in production.
A production-ready guide to bridging SwiftUI and UIKit in iOS 26: UIViewRepresentable, UIViewControllerRepresentable, coordinators, UIHostingController, sizing, and the pitfalls that trip up mixed codebases.
SwiftUI @FocusState binds view focus to a value. Learn iOS 26 patterns for keyboard toolbars, focus chains, sheet dismissals, OTP inputs, and hardware keyboard support with working code.
The SwiftUI @Entry macro replaces the classic EnvironmentKey boilerplate with a single line. Here's how to use it for EnvironmentValues, FocusedValues, Transaction, and ContainerValues in iOS 26 apps.
How to use SwiftUI PhotosPicker in iOS 26 for multi-select, video filtering, and file-based loading. Covers race conditions, iCloud progress, and VoiceOver.
Build SwiftUI Metal shaders in iOS 26 with colorEffect, distortionEffect, and layerEffect. Includes MSL setup, TimelineView animation, and GPU cost tips with working code.
Build draggable SwiftUI bottom sheets with presentationDetents in iOS 26. Snap points, custom heights, Liquid Glass styling, and the Maps-pattern background interaction explained with working code.
Build hero zoom animations between a thumbnail and its detail screen using SwiftUI matchedTransitionSource and navigationTransition(.zoom) in iOS 26, with sheets, fullScreenCover, accessibility, and the common reasons it silently falls back to a slide.
Build animated multi-color mesh gradients in SwiftUI with iOS 26's Liquid Glass. Runnable code, color-space tips, and the gotchas I've hit in production.
Animate SF Symbols in SwiftUI with the symbolEffect modifier. Covers bounce, pulse, variableColor, the new iOS 26 drawOn and wiggle effects, plus fixes for when animations silently break.